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| Interface Summary | |
|---|---|
| ActionListenable | An object that allows the registration of action listeners. |
| ActionListener | An object that listens for action events. |
| CommandListener | An object that listens for commands. |
| CompositeComponentListener | An object that listens for components being added to or removed from a composite component. |
| EditListenable | An object that allows the registration of edit listeners. |
| EditListener | An object that listens for edit events. |
| FocusedInputEvent | An input event such as a keypress that is directed towards the component with input focus. |
| GestureInputEvent | An event providing information on input from a user gesture. |
| GuiseEvent | A Guise event. |
| GuiseEventListener | A base interface for all Guise event listeners |
| InputEvent | An event providing information from input such as a keystroke or a command. |
| InputFocusStrategy | The strategy for determining current input focus and progression of input focus. |
| KeyboardEvent | An event providing information on input from a keyboard. |
| KeyboardListener | An object that listens for keyboard events. |
| ListListenable<E> | An object that allows listeners for list modification events. |
| ListListener<E> | An object that listens for list modification events. |
| ListSelectionListener<V> | An object that listens for list selection modification events. |
| ModalListener | An object that listens for a change in mode. |
| ModalNavigationListener | An object that listens for a change in modal navigation modality. |
| MouseEvent | An event providing mouse information. |
| MouseInputEvent | An event providing information on input from a mouse. |
| MouseListener | An object that listens for mouse events. |
| NavigationListener | An object that listens for navigation events. |
| NotificationListener | An object that listens for notification events. |
| ProgressListenable<P> | An object that allows the registration of progress listeners. |
| ProgressListener<P> | An object that listens for progress events. |
| ValueSelectListener<V> | An object that listens for selection of a value. |
| Class Summary | |
|---|---|
| AbstractFocusedGestureInputEvent | An abstract gesture input event such as a keypress that is directed towards the component with input focus. |
| AbstractFocusedInputEvent | An abstract input event such as a command that is directed towards the component with input focus. |
| AbstractGestureInputEvent | An abstract event providing information on input from a user gesture. |
| AbstractGuiseEvent | The base class for custom Guise events. |
| AbstractInputEvent | An abstract event providing information on input such as a keystroke or a command. |
| AbstractKeyboardEvent | An abstract event providing information on a keyboard key event. |
| AbstractMouseEvent | An abstract event providing mouse input information. |
| AbstractNavigateActionListener | An abstract that listens for action events and keeps information for navigating in response. |
| AbstractNavigateModalActionListener | A abstract object that listens for action events and keeps information for modally navigating in response. |
| AbstractTargetedGuiseEvent | An abstract implementation of a Guise event that is targeted. |
| ActionEvent | An event indicating an action should take place. |
| CollectionEvent<E> | An event indicating a collection has been modified. |
| CommandEvent | A focused event providing information on an input user command. |
| ComponentEvent | An event relating to a component. |
| DefaultInputFocusStrategy | The default strategy for determining current input focus and progression of input focus. |
| EditEvent | An event indicating that coarse-grained editing occurred. |
| GuiseBoundPropertyObject | A bound property object that reports all property change events to the current session. |
| KeyboardAdapter | An abstract key listener providing default method implementations. |
| KeyPressEvent | An event providing information on a keyboard key press. |
| KeyReleaseEvent | An event providing information on a keyboard key release. |
| ListEvent<E> | An event indicating a list has been modified. |
| ListSelectionEvent<V> | An event indicating the list selection has been modified. |
| ModalEvent | An event indicating that a component changed modes. |
| ModalNavigationAdapter | An object that listens for the end of a modal frame's modality, providing default empty method definitions. |
| MouseAdapter | An abstract mouse listener providing default method implementations. |
| MouseClickEvent | An event providing mouse information of a mouse clicking a target. |
| MouseEnterEvent | An event providing mouse information of a mouse entering a target. |
| MouseExitEvent | An event providing mouse information of a mouse exiting a target. |
| NavigateActionListener | An object that listens for action events and in response changes the navigation. |
| NavigateModalActionListener | A object that listens for action events and in response modally changes the navigation. |
| NavigationEvent | An event indicating that navigation has occurred. |
| NotificationEvent | An event indicating there should be a notification message of some event or state. |
| ProgressEvent<P> | An event used to notify interested parties that progress has been made for a particular task. |
| SetEvent<E> | An event indicating a set has been modified. |
| SynchronizeDisplayedPropertyChangeListener | A Boolean property change listener that synchronizes a Displayable source's Displayable.DISPLAYED_PROPERTY
by calling Displayable.setDisplayed(boolean) with any new value that it receives. |
| ValueEvent<V> | An event reporting a value. |
| Enum Summary | |
|---|---|
| ActionEvent.Command | The commands that can be represented by an action. |
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