Package com.guiseframework.event

Interface Summary
ActionListenable An object that allows the registration of action listeners.
ActionListener An object that listens for action events.
CommandListener An object that listens for commands.
CompositeComponentListener An object that listens for components being added to or removed from a composite component.
EditListenable An object that allows the registration of edit listeners.
EditListener An object that listens for edit events.
FocusedInputEvent An input event such as a keypress that is directed towards the component with input focus.
GestureInputEvent An event providing information on input from a user gesture.
GuiseEvent A Guise event.
GuiseEventListener A base interface for all Guise event listeners
InputEvent An event providing information from input such as a keystroke or a command.
InputFocusStrategy The strategy for determining current input focus and progression of input focus.
KeyboardEvent An event providing information on input from a keyboard.
KeyboardListener An object that listens for keyboard events.
ListListenable<E> An object that allows listeners for list modification events.
ListListener<E> An object that listens for list modification events.
ListSelectionListener<V> An object that listens for list selection modification events.
ModalListener An object that listens for a change in mode.
ModalNavigationListener An object that listens for a change in modal navigation modality.
MouseEvent An event providing mouse information.
MouseInputEvent An event providing information on input from a mouse.
MouseListener An object that listens for mouse events.
NavigationListener An object that listens for navigation events.
NotificationListener An object that listens for notification events.
ProgressListenable<P> An object that allows the registration of progress listeners.
ProgressListener<P> An object that listens for progress events.
ValueSelectListener<V> An object that listens for selection of a value.
 

Class Summary
AbstractFocusedGestureInputEvent An abstract gesture input event such as a keypress that is directed towards the component with input focus.
AbstractFocusedInputEvent An abstract input event such as a command that is directed towards the component with input focus.
AbstractGestureInputEvent An abstract event providing information on input from a user gesture.
AbstractGuiseEvent The base class for custom Guise events.
AbstractInputEvent An abstract event providing information on input such as a keystroke or a command.
AbstractKeyboardEvent An abstract event providing information on a keyboard key event.
AbstractMouseEvent An abstract event providing mouse input information.
AbstractNavigateActionListener An abstract that listens for action events and keeps information for navigating in response.
AbstractNavigateModalActionListener A abstract object that listens for action events and keeps information for modally navigating in response.
AbstractTargetedGuiseEvent An abstract implementation of a Guise event that is targeted.
ActionEvent An event indicating an action should take place.
CollectionEvent<E> An event indicating a collection has been modified.
CommandEvent A focused event providing information on an input user command.
ComponentEvent An event relating to a component.
DefaultInputFocusStrategy The default strategy for determining current input focus and progression of input focus.
EditEvent An event indicating that coarse-grained editing occurred.
GuiseBoundPropertyObject A bound property object that reports all property change events to the current session.
KeyboardAdapter An abstract key listener providing default method implementations.
KeyPressEvent An event providing information on a keyboard key press.
KeyReleaseEvent An event providing information on a keyboard key release.
ListEvent<E> An event indicating a list has been modified.
ListSelectionEvent<V> An event indicating the list selection has been modified.
ModalEvent An event indicating that a component changed modes.
ModalNavigationAdapter An object that listens for the end of a modal frame's modality, providing default empty method definitions.
MouseAdapter An abstract mouse listener providing default method implementations.
MouseClickEvent An event providing mouse information of a mouse clicking a target.
MouseEnterEvent An event providing mouse information of a mouse entering a target.
MouseExitEvent An event providing mouse information of a mouse exiting a target.
NavigateActionListener An object that listens for action events and in response changes the navigation.
NavigateModalActionListener A object that listens for action events and in response modally changes the navigation.
NavigationEvent An event indicating that navigation has occurred.
NotificationEvent An event indicating there should be a notification message of some event or state.
ProgressEvent<P> An event used to notify interested parties that progress has been made for a particular task.
SetEvent<E> An event indicating a set has been modified.
SynchronizeDisplayedPropertyChangeListener A Boolean property change listener that synchronizes a Displayable source's Displayable.DISPLAYED_PROPERTY by calling Displayable.setDisplayed(boolean) with any new value that it receives.
ValueEvent<V> An event reporting a value.
 

Enum Summary
ActionEvent.Command The commands that can be represented by an action.
 



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